Brendoge rates this game: 5/5 Paper Mario forms together a solid gameplay style, stunning graphics and excellent sound, a game that is quality in all contexts. A quintessential game set in the Mario universe, which is although paper - is never paper thin, just amazing. Bowser has once again invaded the Mushroom Kingdom and has stolen the magical Star Rod a powerful scepter capable of granting the wishes of whoever holds it. Bowser uses the Star Rod to imprison the seven star spirits, who used their power to watch over the land. Armed with the power to make his slightest wish a reality, Bowser quickly kidnapped Princess Peach, made himself invincible, and scattered the imprisoned star spirits to the ends of the Mushroom Kingdom. That's where Mario comes in.
You've got to hand it to those from Nintendo. Their creativity unleashes some of the most innovative designs and ideas to ever come out of gaming. So do yourself a favor, drop what you're doing right now and get this masterpiece! Shown as Paper Mario at the show, this game has already been retitled for its Japan release. The RPG adventure kicks off after Mario receives an invite to a party at Mushroom Castle. The original name of Paper Mario comes from the fact that all of the well known characters appear in flat 2-D form! They are of course all set in a glorious 3-D world but as shocking as this may be, the game is a side-scroller!
Despite this, Nintendo is promising that the game will be bringing a new gameplay experience to the public. The original Mario 64 is still one of the best games on the N64 - who knows, perhaps this could top it? What on earth is going on in this game? It uses a similar graphic style to but puts Mario and all the usual characters (Luigi, Koopa and Peach) from the Mario games into the starring roles - and they're ail?
Flat so they virtually disappear I when they turn around! This special look is one that is uniquely Nintendo and although it doesn't exactly make the best use of the N64's graphical power - it is fascinating to watch! The game is a kind of a sequel to Super Mario RPG and uses similar role playing elements - Mario Story will certainly be a game to look forward to! Paper Mario Sticker Star On the day of the annual Sticker Fest, Bowser decides to pull a prank and scatters six Royal Stickers across the land.
To retrieve these mysterious, magical stickers, which are now stuck onto Bowser and his underlings, Mario sets off on an adventure with Kersti, a sticker fairy, visiting prairies, deserts, forests, snowy mountains and volcanoes around the world.Stickers are blended into every aspect of game play in the RPG adventure Paper Mario Sticker Star. They become your arsenal of items and attacks in traditional Paper Mario action-battles and can even unfold the environment to reveal new areas and ways to progress through the game. Release Date: November 11, 2012 Genre: RPG Publisher: Nintendo Developer: Intelligent Systems Region: USA Platform(s): Nintendo 3DS Mode(s): Single-player/Multiplayer File Type: 3DS Rom Size: 1 GB Rar Size: 556 MB Rar Password. Paper Mario Sticker Star On the day of the annual Sticker Fest, Bowser decides to pull a prank and scatters six Royal Stickers across the land. To retrieve these mysterious, magical stickers, which are now stuck onto Bowser and his underlings, Mario sets off on an adventure with Kersti, a sticker fairy, visiting prairies, deserts, forests, snowy mountains and volcanoes around the world.Stickers are blended into every aspect of game play in the RPG adventure Paper Mario Sticker Star. They become your arsenal of items and attacks in traditional Paper Mario action-battles and can even unfold the environment to reveal new areas and ways to progress through the game.
Release Date: November 11, 2012 Genre: RPG Publisher: Nintendo Developer: Intelligent Systems Region: EUR Platform(s): Nintendo 3DS Mode(s): Single-player/Multiplayer File Type: Decrypted 3DS Rom Size: 530 MB Rar Size: 435 MB Rar Password: madloader.com. Early iterations Paper Mario was originally going to be named Super Mario RPG 2, but due to complications involving, the makers of, the name was changed to Mario RPG 64, Super Mario Adventure, and later Mario Story ( Paper Mario out of Japan). In an early interview with, (after being asked about Super Mario RPG 2) said that they wanted the game's graphics to be in the vein of its predecessor, as well as include multiple events and characters that are commonly featured in other Mario games.
The game was originally in development for the failed, but was ultimately released as a cartridge. An early concept image for 'Mario RPG 2'.
It acted as the basis for the style of the game, having 2D sprites from in a 3D environment. Early builds Early screenshots of this game showed that was going to play some sort of role in the game, and another screenshot showed that were going to be in this game also (indicating that was going to be more like ). Also, the early version of showed that it would be much smaller, with all the forest's trees having sinister faces. A screenshot had also shown a strange early. Mario has a different look in the early version, having sclerae in his eyes as he does in artwork for other Mario games such as, instead of simple black dots in the final. Mario throws the Insecticide Grass.
Unused Badges The release version of the game contains some scrapped that can be accessed with a Gameshark or a similar device. These can be found in the game's data and are never seen during the game. Badge Number Japanese Name Name of Badge Icon BP Needed Effect/Description 00F0 ハンマチャージ0 hamma chāji zero Hammer Charge 0 1 Uses 1 FP.
Increases Mario's hammer attack by 1. Name, appearance, and effect suggest this would be obtained before Smash Charge. 00F6 ジャンチャージ0 jan chāji zero Jump Charge 0 1 Uses 1 FP. Increases Mario's jump attack by 1. Name, appearance, and effect suggest this would be obtained before Jump Charge.
0101 イカリノパワー ikari no pawā Anger's Power 8 Causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the 'berserk' status from other RPGs. 0102 バッチリコマンド bacchiri komando Perfect Command Right On!
8 Activates all action commands perfectly and automatically. Causes a Japanese sign (バッチリ bacchiri, which means perfect or right on the mark) to appear over the description of the action command. Note that it works for, but not his partner.
010E ヒッサツフミイ hissatsu fumii Certain Kill Step 1 Uses two to execute a standard attack perfectly. 010F ヒッサツナグーリ hissatsu nagūri Certain Kill Strike 1 Uses two FP to execute a standard attack perfectly.
0110 ハピハピーハート hapi hapī hāto Happy Happy Heart 10 Like Happy Heart, but recovers three HP every turn instead of one. 0115 スーパーゲットー sūpā gettō Super Get 10 Decreases attack power by 2, but makes Mario recover 2 HP per hit.
Oddly enough, doesn't stop giving HP like the normal HP Drain. 0118 オートツギツギー ōto tsugitsugī Auto (Attack) in Succession 2 Uses 5 FP, has the same effect as Multibounce, but no action command is required. 0119 トテモセツヤーク totemo setsuyāku Total Economizing 10 Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver badges.
0122 バゴーンジャンプ bagōn janpu Bagōn Jump 2 Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1.
Apperance suggests the badge would 'belong' between Power Jump and Mega Jump (having three spikes on the bottom, whereas the others have two and four). 0125 バゴーンナグーリ bagōn nagūri Bagōn Strike 2 Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which hammer Mario has. The action command, which is the normal hammer action command, increases damage by 1. 0127 ガツーンナグーリ gatsūn nagūri Force Strike ドカーンハンマー dokān hanmā Bang Hammer Power Smash/Mega Smash 3 Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. Its in-game description changes to match its name. 0128 ガツーンナグーリ gatsūn nagūri Force Strike ドカーンハンマー dokān hanmā Bang Hammer Power Smash/Mega Smash 3 Identical to badge #127.
012A スーパーネガーウ sūpā negāu Super Prayer 5 Appears to be a different design for Deep Focus. It was supposed to be a better version of the normal Deep Focus, though its leftover functions exactly like Deep Focus (it appears on one of the stone columns in front of, but when Mario collects it, its design changes to that of the regular Deep Focus badge). 012B ミニミニナグーリ minimini nagūri Minimini Strike Shrink Smash 1 Uses 2 FP to create a hammer-based Shrink Stomp. Its description, notably, says it uses only 1 FP. 012C コウラワーリ kōra wāri Shell Crack 3 Uses 6 FP to execute a normal hammer attack.
No other effects. 012D カイデーン kaidēn Kaidēn 0 Effect unknown. Possibly not a badge. 0131 ジシーンジャンプ jishīn janpu Earthquake Jump 2 Uses 2 FP. '(NOT USED ANY LONGER!)' appears at the bottom of the screen in place of an action command. Mario jumps up and down repeatedly in the center of the enemy side of the field. All ground enemies are hit for 1 damage each time he lands.
The player must press A every time Mario hits the ground to keep him jumping and racking up damage. 0149 ピッキョローンF pikkyorōn efu Pikkyorōn F Attack FX F 0 Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in Forever Forest.
0150 ゲンキゲンキ genki genki Healthy Healthy 1 Prevents poison and dizziness. 0151 ピッキョローンF pikkyorōn efu Pikkyorōn F Attack FX F 0 Identical to badge #149.
0152 ピッキョローンF pikkyorōn efu Pikkyorōn F Attack FX F 0 Identical to badge #149. 0153 ピッキョローンF pikkyorōn efu Pikkyorōn F Attack FX F 0 Identical to badge #149. 0154 ピッキョローンF pikkyorōn efu Pikkyorōn F Attack FX F 0 Identical to badge #149. In this debug room, the text 'MARIO RPG' is written on the floor and the blocks give mushrooms. If Mario attempts to talk to the, the game freezes. There is a hammer in the chest (which also freezes the game), another small chest, several mushrooms and paths numbered from 0 to 7 (the numbers shown are in the same font used in Super Mario 64 and leads to the chapter with the number the player chooses).
If Mario jumps on Goompa, it acts as if it were an enemy, but there is no battle. Mario's partner will fly through this room. When Mario talks to Kolorado (in the 2nd path) his HP changes to 11. When he talks to the Koopa (in the 1st path) his HP changes to 8.
Some blocks appear in this room. A chest, stairs and some blocks appear here, but they are empty.
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Here, there are several blocks, including an unused. If Mario hits it, it will just shake the screen and nothing will happen. This is an area with a Mario clone, a useless switch, and, who says nothing. In this room, if Mario goes through any of the doors, he will reappear in the opposite path. Colored arrows reorient the camera if stood on.
A health block and star piece panel are also in the area. This area is likely a test room for. This room looks like it is in, except the background is different than in the final version. In a strange unused area, there are Koopas who have the ability to transform into Mario's partners. The floor will also start moving in a wave-like way whenever Mario walks somewhere. This room has various pipes in the floor, which do not lead to anywhere (Mario cannot enter them). In this room, Goombario is shown saying the same tattle he says in the game.
Unused enemy formations. This section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
The ROM contains some not used in the game. Unused enemy formations Enemy 1 Enemy 2 Enemy 3 Enemy 4 Spiked Goomba Paragoomba Paragoomba Goomba Goomba Goomba Goomba Paragoomba Goomba Goomba Goomba Goomba Goomba Spiked Goomba Goomba Paragoomba Goomba Paragoomba Paragoomba. Upon being obtained on one of the multiple plateaus near the entrance to, the Deep Focus badge's overworld sprite is the same as its early one, but when viewed in the badge section of the Start Menu, it appears with the normal coloration. References. ' M: We are going forward with the concept of those unique 2-D graphics. We are now incorporating events in the game that are associated with the Super Mario series, and most of the characters who appear in the Mario games will appear in Super Mario RPG 2.'
- Nintendo Power Previews '99. Gameshark code 8110F456 XXXX for Normal Items, and 8110F342 XXXX for Key Items. 'XXXX' should be a value from the leftmost column of the table. Gameshark code 8110F442 XXXX where 'XXXX' is a value from the leftmost column of the table. Accessed 8 March 2009. (Retrieved on 18-aug-2008) External links.
Paper Mario: Sticker Star Review by: - 4/10 Why did it have to be Stickers? Back on November 11, 2012, Nintendo brought Paper Mario to the 3DS by making Paper Mario: Sticker Star. It was the 4th game in the Paper Mario series, and the 8th Mario Role-Playing Game (RPG) overall. How does this game compare to other games in the series? I'll share my thoughts by making this review.
Graphics: 7/10 Paper Mario: Sticker Star has decent visuals for a 3DS game. Download free red garland groovy raritan. There's a nice variety of areas to explore, such as deserts and dense forests. These areas all look pretty good for a Paper Mario game, and the stickers add more visual appeal to an already interesting looking world that Paper Mario games provide.
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While Paper Mario: Sticker Star may not have the incredible graphics that other 3ds games like Kid Icarus: Uprising and the 3DS Monster Hunter games have, but the graphics are still good enough for me to give this category a 7. Sound: 9/10 The one aspect of Paper Mario: Sticker Star Nintendo got right on the money was it's soundtrack. The boss themes in particular are some of the best I've heard in the Paper Mario series. The super catchy mini-boss theme, and the Bowser battle themes in particular are some of the best music I've heard in the series. Sticker Star still to this day has one of the best soundtracks I've heard from a 3ds game. The sound gets a 9 from me. Addictiveness: 2/10 Whenever I play a JRPG, I usually play them for the story and for the battle system they provide.
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I unfortunately found out early in the game that Paper Mario's battle system is one of the worst that a fan of turn based RPG's will ever come across. In just about any JRPG, there's a level up system, and the way to level up is by earning experience points. You get experience points from defeating enemies. When you level up, your stats such as HP and attack get higher.
In this game however, there is no level up system, and there are no experience points to earn. Instead, you rely solely on collecting stickers which are used to perform attacks such as Mario's jump and hammer. When you use a sticker, it gets removed from your inventory, so collecting powerful stickers is required to take down powerful bosses. Unfortunately, there is a limit to how many stickers that you can have for combat. The sticker system eventually makes normal battles completely pointless to do since you aren't getting rewarded for beating enemies, this means that you'll find yourself avoiding all types of battles except for boss battles the farther you progress in the game.
Replacing a level up system with stickers is the worst thing Nintendo's ever done in any of their RPG's. It's almost like they forgot what the genre is all about. Overall, Paper Mario: Sticker Star has no replay value whatsoever, and it has an extremely boring battle system. I would give this category a 1, but Sticker Star has one thing going for it, diverse bosses. Instead, I'm giving this category a 2. Story: 2/10 Out of all the Mario RPG's (including the more recent entries Mario and Luigi: Dream Team and Paper Jam), Paper Mario: Sticker Star has by far the worst storyline in the series.
Here's Sticker Star in a nutshell: Paper Princess Peach gets captured during a festival by Paper Bowser. You have to team up with an annoying crown fairy named Kirsti to collect the Royal Stickers, which are needed to reach Bowser and thus, save Peach. Besides the generic storyline, Sticker Star suffers from low quality dialogue and a bland cast of characters. The only new character introduced in this game is Kersti, who I've already said is annoying and an extremely rude character throughout the adventure. When playing an RPG, I expect to see an excellent storyline and a memorable cast of characters. Paper Mario: Sticker Star doesn't provide either of these. In fact, it provides the opposite.
For those reasons, I'm giving the story a 2. Depth: 7/10 While Paper Mario: Sticker Star has a trainwreck of a story, it does provide enough content to last a gamer for good amount of time, especially if you're a completionist. Besides the main story, there's an entire museum full of stickers you need to fill up by finding stickers throughout the mushroom kingdom. The main story combined with all the collecting that needs to be done makes the depth of Sticker Star deserve a 7. Difficulty: 3/10 Out of all the games in the Paper Mario series, I'd definitely say that Sticker Star is the easiest to complete. Most of the enemies that you encounter throughout the game are pretty easy to defeat. The only bosses in the game that provide any sort of challenge are the ones at the end of the game.
Other than that, all the other boss battles are extremely easy. Some stickers can be a bit tricky to find, but other than that, Sticker Star doesn't provide that big of a challenge. I'm giving the difficulty a 3. Overall Score: 4/10 When I bought this game back in 2012, I had very high expectations for this game. The critics may not have panned the game, but soon after I started playing, I realized that I was in for one of the worst RPG experiences I've had on a handheld console.
Sure the game may have a great soundtrack and plenty of stuff to do in it, but the most important part about any RPG is supposed to be it's storyline. Paper Mario fails miserably in that regard, bringing one of the blandest storylines I've ever seen from an RPG. If that wasn't bad enough, Sticker Star doesn't have a level up system or experience points. It's almost like Nintendo forgot how to make a great RPG. Paper Mario: Sticker Star could've been a must have 3DS RPG.
Instead, it's one of the worst RPG's Mario has ever been a part of. Overall, Paper Mario: Sticker Star is one of the most disappointing titles you'll find on the 3DS. I'm giving this game a 4 out of 10. Graphics 7 Sound 9 Addictive 2 Depth 7 Story 2 Difficulty 3.
Details Download Paper Mario: Sticker Star MULTi5 rom. Group: CONTRAST.
Number: 3DS0238. Release Name:. Console: 3DS Download We offer you the chance to play this game directly to your PC without any emulator because of the format, which was converted by us. This ROM is in executable format, and requires only installing. After simple installation, the icon will appear in your chosen destination. On the day of the annual Sticker Fest, Bowser decides to pull a prank and scatters six Royal Stickers across the land.
To retrieve these mysterious, magical stickers, which are now stuck onto Bowser and his underlings, Mario sets off on an adventure with Kersti, a sticker fairy, visiting prairies, deserts, forests, snowy mountains and volcanoes around the world. Details Download Paper Mario: Sticker Star MULTi5 rom. Group: CONTRAST.
Number: 3DS0238. Release Name:. Console: 3DS Download We offer you the chance to play this game directly to your PC without any emulator because of the format, which was converted by us. This ROM is in executable format, and requires only installing. After simple installation, the icon will appear in your chosen destination.
On the day of the annual Sticker Fest, Bowser decides to pull a prank and scatters six Royal Stickers across the land. To retrieve these mysterious, magical stickers, which are now stuck onto Bowser and his underlings, Mario sets off on an adventure with Kersti, a sticker fairy, visiting prairies, deserts, forests, snowy mountains and volcanoes around the world.
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